All those in favor say..: Debate online

September 23rd, 2009

Do you want to create an online discussion in your class in the form of a debate? Visit Create Debate.

One can create a 2-sided debate with arguments in favor and against a statement, a popularity contest, or a challenge debate where only two participants can add arguments and others vote up and down those arguments. The system calculates the scores in favor and against.

To be able to create a debate, write arguments, and even to vote, students will have to create a user account. The debate moderator decides if the debate is public or private and who can view it. The moderator also has the ability to ban users to prevent them from participating in the debate. Another useful feature is to grant or remove moderator privileges (there can be more than one moderator).

Browse the website debates and visit the FAQ section for more details.

Student Perceptions of a Course Taught in Second Life

June 17th, 2009

Catheryn Cheal has just published an article in the Journal of Online Education about students’ experiences in a class she taught in Second Life. The survey indicates that students encountered a number of technical challenges; for example, 60% of the students reported that they could not access SL from home, and that campus computer labs found it difficult to maintain frequent SL upgrades. Fourteen of the 15 students surveyed indicated that they would not want to take another SL-based course. Although the sample was too small to be statistically significant, she believes that her survey points to areas which deserve further examination, such as student attitudes toward play versus learning and gender, age, ethnicity, geographical origin, and class differences with regard to learning in virtual worlds.

Have you heard of Ning?

June 12th, 2009

Ning is an online tool that allows you to create a private or public online social network without any programming skills.

Ning features include customizable web interface, announcements, group activity log, members’ personalized pages, uploaded photos and videos, discussion boards, blogs, chat, events, invitation to join the group, and a search engine to name a few.

Visit College 2.0 and explore the Ning group in action!

To create your own social network, sign in at http://www.ning.com/.

Virtual Worlds in Academia: Beyond the Hyperbole

June 11th, 2009

Nice video from the Wharton Evolution of Learning Symposium last month.

Widener Library, Cornell University SciCentr, Federation of American Scientists

May 27th, 2009

In the past few weeks I’ve participated in two virtual conferences; following are my notes.

On May 13 the Digital Library Federation sponsored a tour of the Harvard College Library’s presence in SL (http://slurl.com/secondlife/iCommons/157/87/29). Carrie Kent/Carrie Pennell, who built the Library, led the tour and answered questions. I think I heard her say the Library took several hours to build, and the total cost was $20 — some of the furnishings she bought, some she made — and of course, that doesn’t include the cost of the island itself. There are books available, created with Thinc Book (http://thincsl.com/category/products/thinc-book/), as well as access to Google and the Harvard online catalog. She also showed us the Manuscript Room, a collaboration she has undertaken with a Harvard faculty member (http://slurl.com/secondlife/iCommons/220/107/302). She discussed how the Manuscript Room might be used to bring scholars widely separated in the real world together to examine and discuss rare manuscripts — which of course might be physically located at another distant location. In a notecard she writes:

“In a 3D educational immersive location, it is easily arguable that for some people, access to materials of the time represented may increase the reader’s ability to contexturalize materials.  So, if I create an environment that represents a certain 19th century New England village, and allow you to enter a house, walk up to a desk, and you can then read digitized copies of the original Emily Dickenson poems…as you look out her windows, see her gardens…perhaps you will understand her poetry just a little more.”

With Thinc Book we are seeing the development of easy and powerful tools for multimedia publishing.

On May 21 the Internet2 Teaching and Learning SIG and MAGPI sponsored a videoconference to hear updates on two projects. The first was an update from Margaret Corbit, Cornell University on the Taxonomy of Virtual Worlds Workshop held March 12 and sponsored by NSF (http://view.scicentr.org/workshops/taxonomy/). The workshop focused primarily on K-12 education and addessed questions such as:

  • What would the ideal systems for STEM learning look like?
  • In particular, what are the best ways to manage tasks specific to education, such as social interaction, student assessment, teacher support and development?
  • How do we address issues of access, usability, system architecture, intellectual property, user identity and security?
  • What tools are currently available for assessment and what do we need?
  • How do we match software to teaching strategies?

(A blog entry describing the workshop can be found here — https://blogs.wharton.upenn.edu/staff/remurphy/2009/03/taxonomy-of-virtual-worlds-for.html)

Among the VWs discussed were Second Life, Cobalt (http://www.duke.edu/~julian/Cobalt/Home.html), Blue Mars (http://www.avatar-reality.com/),  Active Worlds (http://www.activeworlds.com/), Project Wonderland (https://lg3d-wonderland.dev.java.net/), Digital Spaces (http://www.digitalspace.com/).

We were also given a tour of SciCentr’s Jumping Genes game
http://www.scicentr.org/Explore/VirtualWorlds/SciCentr/

And also of interest from this session was the Virtual Worlds timeline
http://www.dipity.com/WebHistoryProject/Virtual_Worlds
and the Virtual Worlds Almanac
http://vworld.fas.org/wiki/Main_Page/VirtualWorlds

The second report was on the Federation of American Scientists’s Medulla Project.
http://www.fas.org/programs/ltp/games/medulla.html
Medulla is an open source, collaborative toolset that has been developed to work on any/all VW platform. The tools allow users to:

  • verify a user’s credentials;
  • upload, access and store digital materials, behaviors and metadata;
  • enable collaborative creation, modification and use;
  • contact and manage development teams (linking subject matter experts to experts in creating virtual objects);
  • peer review;
  • rights management; and
  • create and rate learning modules (e.g. activities with discrete learning outcome objectives) and assessments (e.g. a performance based challenge)

We were also given a demonstration of Discover Babylon, a joint project of the Federation of American Scientists Learning Technologies Project, UCLA’s Cuneiform Digital Library Initiative, Escape Hatch Entertainment, and the Walters Art Museum.
http://fas.org/babylon/

One of the things interesting about the FAS work is that they are preserving elements of the VW using DSpace (e.g., https://faslt.beacontec.com/jspui/handle/123456789/11), and are planning to create a mashup with Flickr that will make it easier to use Flickr images in a VW environment.

Mobile Learning: Transforming the Delivery of Education and Training

April 20th, 2009

Athabasca University Press has just published Mobile Learning: Transforming the Delivery of Education and Training.

This collection is for anyone interested in the use of mobile technology for various distance learning applications. Readers will discover how to design learning materials for delivery on mobile technology and become familiar with the best practices of other educators, trainers, and researchers in the field, as well as the most recent initiatives in mobile learning research. Professors can use this book as a textbook for courses on distance education, mobile learning, and educational technology.

The book is available for purchase in print form, or can be freely downloaded through a Creative Commons license. http://www.aupress.ca/index.php/books/120155

YouTube EDU brings universities together

March 31st, 2009

YouTube launched a new service, YouTube EDU, that brings together the content posted by colleges and universities. The videos include promotional pieces about university programs and campus life, video recordings of university events, educational videos, and presentations. Some universities including MIT, UC Berkeley, and Yale made available video recordings of lectures for their courses. As an example, check out Integrative Biology 131, a series of lectures by the UC Berkley professor Marian Diamond. Thousands of YouTube visitors have viewed her 50-minutes’ lectures.

Once at YouTube EDU, one can browse videos by university or search videos by topic. Unfortunately, academic videos need to be posted through university channels to show up in the YouTube EDU search results. If you cannot find what you are looking for in YouTube EDU, try to search the whole YouTube site.

An online alternative to a lecture - a much, much shorter lecture

March 17th, 2009

Online lectures have quickly gained popularity. Some professors choose to video record their in-class lecture and archive it on the web. Others create short 10-20 minutes’ PowerPoint presentations with voiceover. In its March 6th issue, the Chronicle of Higher Education reported on another trend — a video-based microlecture that lasts 1 to 3 minutes.

One may wonder what in the world can possibly fit into a 60-second presentation. Obviously, a microlecture won’t be suitable for the explanation of complex equations or a deep analysis of concepts. However, it may function as a lesson overview, introduction to key terms, summary of key concepts, and the instructor’s weekly address to the students.

View the example at http://chronicle.com/media/video/v55/i26/microlecture/ and decide if microlectures may work in your class.

David Penrose, a course designer for SunGard Higher Education, suggests the five steps on creating a microlecture. Contact the Innovative Technology Center if you need help!

How to save time while teaching online

February 24th, 2009

Those of us who teach online know that developing an online course takes time. A lot of time. Is there a way to return our time investment? Kaye Shelton from Sloan-C (a Consortium of Institutions and Organizations Committed to Quality Online Education) came up with a list of time saving tips that can free your instructor time.

Here is the top of the list:

  1. Carefully develop online course materials: teaching resources, directions for assignments, discussion board posting requirements, and quiz/exam directions.
  2. Create an easily accessible course schedule.
  3. Write a welcome note that clarifies possible questions the students may have at the beginning of the course.
  4. Create a “scavenger hunt” quiz about the syllabus. (We wrote about this technique in our November 11th, 2008 blog post)
  5. Create a Q&A forum.
  6. Allow students to facilitate discussion.

For a complete list of tips, visit the Faculty Development section at the SLOAN-C website.

So long immigrants and natives - the future is in “Digital Wisdom”

February 11th, 2009

…at least according to Marc Prensky, the visionary who coined the terms Digital Natives (those born into the digital world) and Digital Immigrants (those who embraced technology use as adults). In his February/March commentary in the online journal Innovate, Prensky introduces the idea of digital wisdom as “referring to both wisdom arising from the use of digital technology to access cognitive power beyond our innate capacity and to wisdom in the prudent use of technology to enhance our capabilities.” He posits that before long that the native/immigrant distinction will disappear and that digital wisdom can be learned and must be taught. For educators this means, “letting students learn by using new technologies, putting themselves in the role of guides, context providers, and quality controllers.”

Check out the commentary H. Sapiens Digital: From Digital Immigrants and Digital Natives to Digital Wisdom (create a free account to access the journal) and see what you think…